WiimoteThis page describes what you can do specifically for the wiimote itself.
DetectionAfter you've launched the application you must use "Application -> Start wiimotes discovery..." menu option to start the discovery process.
A modal window appears with an explanation text within:
Then you have two choices:
- Connect a real wiimote by pressing its (1) and (2) buttons simultaneously.
- Simulate a wiimote by using the [Ctrl]-[W] key combination.
Its unique identifier is displayed as the title of the border arround its icon.
The first real wiimote will have number 0 (next will be 1, ...).
The first faked wiimote will have number 10 (next will be 11, ...).
You can have a maximum of 7 connected wiimotes.
EventsYou can see two kind of wiimote events:
Maximum reached values remain as thin lines on each axis graph. They are cleared after a configured delay.
Acceleration eventsAcceleration on three axes (X, Y and Z) are shown as graphic bars (Red, Green and Blue respectively).
Acceleration can be negative. In this case, the corresponding bar goes down. Note: As there is gravity on earth, the Z axis acceleration value is a bit positive when the wiimote is not moving ;-)
Button eventsYou can see buttons on a layout visually simular to the wiimote.
A released button (inactive) appears with a grey background.
A pressed button appears with a red background. On example above you can see that (A) and (B) buttons are both currently pressed.
Infra-Red eventsThe yellow area displays detected hot spots from the wiimote IR camera in real time.
Dots are represented as small red crosses.
Infra-Red events as complex cursorInfra-Red events can also be displayed as a Complex cursor:
- Point the wiimote to move the cursor.
- Cursor zoom corresponds to the distance between wiimote and "I.R. sensor".
- Cursor rotation corresponds to the wiimote rotation on Y axis.
In this case, he remains at its last known position and becomes red.
3D viewThe wiimote 3D viewer just shows a real time view of the wiimote movements:
StatusThe status window gives information on various reports from the wiimote: General information
- Bluetooth Address
- The bluetooth address of the connected wiimote
- Battery Level
- Remaining power of the wiimote battery (100% = Full charged)
- Infra-Red Mode
- Current mode of the wiimote infra-red camera (Basic, Extended or Full). WiimoteCommander uses Basic mode.
- Speaker Volume
- Current set volume of the wiimote speaker (100% = Maximum Volume)
- Value sent if acceleration on X axis is equals to zero G
- Value sent if acceleration on Y axis is equals to zero G
- Value sent if acceleration on Z axis is equals to zero G
- Value sent if acceleration on X axis is equals to one G
- Value sent if acceleration on Y axis is equals to one G
- Value sent if acceleration on Z axis is equals to one G
- Accelerometers enabled
trueif wiimote accelerometers are enabled (we'll receive acceleration events).
- IR sensor enabled
trueif the wiimote IR camera is on (we'll receive IR events).
- Vibrating (normal)
trueif wiimote is curently vibrating in normal mode.
- Vibrating (modulated)
trueif wiimote is currently vibrating in modulated mode.
- Playing a sound
trueif wiimote speaker is currently playing a sound.
- Speaker enabled
trueif the wiimote speaker is activated (required to play a sound).
- Speaker muted
trueif the wiimote speaker is muted (continue to play the current sound, but it's not audible).
- Data continuous mode
trueif wiimote is in "Data continuous mode". In this mode, the wiimote sends data reports continuously.
ControllerThe controller window permit to send commands to the wiimote: Rumble Clic on (On) or (Off) radio-button to start/stop the wiimote rumbling. LEDs Clic on LEDs (On) or (Off) radio-buttons to light on/off the corresponding wiimote LEDs. Audio To play a sound please use following steps:
Select a sound source:
- Select "File" radio button and choose an audio file with [Browse...] button.
- Or select "Record" radio button and capture a sound with [Rec.] and [Stop] buttons. You can optionally save the captured sound into a file using the [Save] button.
Clic on [Play] button to start playing the sound.
You can play the sound on the computer speakers or on the wiimote one. Simply use the [Play] and [Stop] buttons from the relevant section.
- Clic on the corresponding [Stop] button to stop playing the sound.
- Set the slider to the desired volume.
- Clic on the [Set] button to send the command to the wiimote.